Development Update #1


New builds for Linux and Windows are now up. Many things have been added or improved, with the main change being a basic boss level and the ability to (finally) win the game.

The complete changelog is below:

New Features:

  • Basic tutorial with option from the main menu.
  • Boss level and ability to complete the game.
  • 3 new config.json options:
    • Debug: Provides feedback on where monsters are restricting movement. Not intended for general play. Defaults to false.
    • Fullscreen: Toggles whether the game should be fullscreen or windowed. Defaults to false.
    • Scaler: Sets the scaling behaviour when in fullscreen mode. Defaults to "None".


      • None: Game is displayed at windowed resolution in centre of screen.
      • Float: Game is scaled-up to cover as much of screen as possible. Uses interpolation, so can introduce blurring.
      • Integer: Scales game up by largest possible integer value to still fit within the confines of the screen. Also known as "pixel-perfect", this preserves the detail of the graphics, but dependent on screen resolution may not cover all of the screen.

Bugs fixed:

  • Monsters now kill one another much less frequently. This also corrects a bug where sometime monsters would kill each other immediately on spawn, resulting in the level being instantly won.
  • A coin is no longer spawned on the player start position.
  • Slight performance improvements when changing levels.

Backwards incompatibilities:

This updated will invalidate old save files, so all players will have to resume from the beginning. Many updates during development will also break backwards save compatibility, but this will be kept to an absolute minimum once the game is complete.

Files

labyrinth-sprint-demo-linux-beta.zip 1.7 MB
Version 3 Nov 02, 2020
labyrinth-sprint-demo-windows-beta.zip 1.9 MB
Version 2 Nov 02, 2020

Get Labyrinth Sprint (Demo)

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