Development Update #4


The next patch to the game is now live. Since the last update I have been concentrating on re-factoring the level generation code to improve performance and to allow adding a looping musical score at a later date. These changes have also allowed me to add a countdown timer to the start of each level, ensuring players get a moment to take stock before the level starts.

The complete changelog is below:

New Features:

  • Added a countdown timer to the start of each level, so it begins paused for a few seconds before the action starts.

Bug Fixes:

  • Fixed a bug where a fight cloud would be spawned at the players last death location when starting a new game straight after losing a previous game.

Other:

  • Re-factor of the level generation code to improve performance and add a level start event to hook in adding music later.

Files

labyrinth-sprint-demo-linux-beta.zip 1.7 MB
Version 7 Dec 01, 2020
labyrinth-sprint-demo-windows-beta.zip 1.9 MB
Version 5 Dec 01, 2020

Get Labyrinth Sprint (Demo)

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